Dillon Chi

Dillon Chi

UX Researcher and AI Generalist

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Aksala · ArtCenter College of Design

Immersive VR Sculpture Installation

A final project exploring intersecting volumes and interesting footprint — from cardboard prototype to Unity VR installation where participants could step inside the sculpture.

SoftwareSketchup · Slicer · Corel · Unity
Timeline3 weeks · April 2019
ContextArtCenter College of Design

Form Exploration

After sketching several designs around the objectives of intersecting volumes and interesting footprint, I built the sculptures in Sketchup — using its components feature to maintain symmetry throughout the model.

Screenshot of 3D modeling in Sketchup — exploring geometric volumes and symmetry
Sketchup model — components feature used to maintain bilateral symmetry

Prototyping

3D files were exported from Sketchup to Slicer — a program that imports 3D models and slices them into layers for laser cutting. Using Corel, I configured the sheet file for the laser cutter, specifying sheet size and material thickness.

Slicer software — generating laser cut sheets from 3D geometry

Physical Exploration

Slicer displays a sequential assembly tutorial on-screen for the numbered parts. After my first prototype I added two dowels on diagonal corners to prevent assembly slippage. The result — lots of hot glue later — earned a go-ahead from my professor to attempt the project in Virtual Reality.

Animation of several layered cardboard prototypes of the Aksala sculpture form
Cardboard prototype iterations — laser-cut and hand-assembled

Diving into Unity

I exported the Sketchup model as an OBJ file into a Unity scene with Steam's teleportation system pre-configured. Using Unity's brush tool, I sculpted mountains and valleys by editing the heightmap, then applied free online textures for grass and water effects to solids within the model.

Unity VR environment — model import, terrain sculpting, material application

Takeaways

The magic moment came from watching people explore the inside of the virtual space. A first-time VR user crouched on the ground to look up into the virtual water. Another danced to see what the environment would do. I realized I wanted to create experiences that amplified the exploration aspect of VR — not just navigation, but discovery.

Man slightly crouching under the virtual sculpture wearing a VR headset
Participant crouching to look up into the virtual water
Surprised woman wearing VR headset experiencing VR for the first time
First-time VR user — the moment of surprise
Woman wearing VR headset exploring the virtual Aksala sculpture
Participant exploring the sculpture interior